Moments like this are also fun (in a dangerous and risky sort of way), but it's not something I'd recommend to a new player.Darkest Dungeon II is the sequel to the acclaimed 2016 Gothic Horror Dungeon Crawling RPG Darkest Dungeon, developed by Red Hook Studios. It's still a pretty solid comp, but there are obvious holes which force a bit more thinking, as opposed to lobbing Blinding Gas and breaking every fight with the first move when played normally (eg. This falls into the same category as having to intentionally cripple yourself to have fun, and that's the sad reality about DD's lack of legitimate difficulty once you scratch the surface.Īll worthwhile RNG can be influenced or outright controlled into guarantees after the 5-week-rule (plus a variable time-frame), and strategies exist to make it excruciatingly difficult for the AI to pressure you in any way unless you fall asleep on your buttons or do random jank.Īfter learning that, I kept it fun via compositional dabbling during no-death and/or torchless runs to spice up the difficulty (without fully expending all logic or safety).Ī simple example is playing the starter comp as the "Inverted Bunch". If you can never fail, never die, where is the challenge, and often for me, fun? When I want that, I play Skyrim. ![]() Super frustrating and felt a tad unfair, but it also adds challenge. Stacking DBR or trying to play around Death's Door is a dead investment in this game, no pun intended. Only if you bank on it, which is exactly what DBR strats do.
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